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		<title>3D Applications</title>
		<link>http://leonpryce.wordpress.com/2007/12/11/46/</link>
		<comments>http://leonpryce.wordpress.com/2007/12/11/46/#comments</comments>
		<pubDate>Tue, 11 Dec 2007 12:55:06 +0000</pubDate>
		<dc:creator>tyrone</dc:creator>
				<category><![CDATA[3D Applications]]></category>

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		<description><![CDATA[Some of the following 3D Applications are widely used with the 3D industry:  After Burn Cinema 4D Maya 3DS Max Auto CAD Unreal ED Light wave Rhino Havok Serif Plus 3D Plus MojoWorld                  Poser VRML (Virtual Reality Modelling Language) Wings 3D MoI Maxon- Cinebench release 10 Potion Studios Apollo 3D Bryce Director 3D Strata Truespace [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=leonpryce.wordpress.com&amp;blog=1741695&amp;post=46&amp;subd=leonpryce&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="font-size:11pt;font-family:'Gill Sans MT';">Some of the following 3D Applications are widely used with the 3D industry:</span><span style="font-size:11pt;font-family:'Gill Sans MT';"> </span></p>
<ol>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">After Burn</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Cinema 4D</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Maya</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">3DS Max</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Auto CAD</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Unreal ED</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Light wave</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Rhino</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Havok</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Serif Plus</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">3D Plus</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">MojoWorld<span>                  </span></span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Poser</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">VRML (Virtual Reality Modelling Language)</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Wings 3D</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">MoI</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Maxon- Cinebench release 10</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Potion Studios</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Apollo 3D</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Bryce</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Director 3D</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Strata</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Truespace</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">Vue D&#8217;Esprit</span></li>
<li class="MsoNormal"><span style="font-size:11pt;font-family:'Gill Sans MT';">ZBrush</span></li>
</ol>
<p><span style="font-size:11pt;font-family:'Gill Sans MT';"> </span><span style="font-size:11pt;font-family:'Gill Sans MT';">This is a sort list of some of the 3D Application used in the industry </span></p>
<p style="line-height:15.6pt;text-align:justify;"><strong><span style="font-family:'Gill Sans MT';">Bryce</span></strong><span style="font-family:'Gill Sans MT';"> is a 3D modelling, rendering and animation Application specializing in landscapes.</span><span style="font-family:'Gill Sans MT';"> The name is taken from &#8220;Bryce Canyon&#8221; a rugged region with many of the same landscapes that were first simulated with the software.</span></p>
<p style="line-height:15.6pt;text-align:justify;"><span style="font-family:'Gill Sans MT';"><a href="http://leonpryce.files.wordpress.com/2007/12/bryce4_pr.jpg" title="bryce4_pr.jpg"><img src="http://leonpryce.files.wordpress.com/2007/12/bryce4_pr.thumbnail.jpg" alt="bryce4_pr.jpg" /></a></span></p>
<p style="line-height:15.6pt;text-align:justify;"><span style="font-family:'Gill Sans MT';">this is an image of an inside view of &#8220;Bryce&#8221; software, </span><span style="font-family:'Gill Sans MT';">The original “Bryce” software came from work with geometry to create a realistic computer image of mountain ranges and different landscapes. This was developed by “Ken Musgrave” who later created “MojoWorld”, and continued by “Eric Wenger”. </span></p>
<p><span style="font-family:'Gill Sans MT';"><span style="font-family:'Gill Sans MT';"></span></span></p>
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		<title></title>
		<link>http://leonpryce.wordpress.com/2007/12/11/42/</link>
		<comments>http://leonpryce.wordpress.com/2007/12/11/42/#comments</comments>
		<pubDate>Tue, 11 Dec 2007 11:21:56 +0000</pubDate>
		<dc:creator>tyrone</dc:creator>
				<category><![CDATA[3D Applications]]></category>

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		<description><![CDATA[this is a 3D image made in &#8220;Bryce&#8221; by &#8220;Martin H. Andersen&#8221; and its called &#8220;RED&#8221;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=leonpryce.wordpress.com&amp;blog=1741695&amp;post=42&amp;subd=leonpryce&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://leonpryce.files.wordpress.com/2007/12/red.jpg" title="RED"><img src="http://leonpryce.files.wordpress.com/2007/12/red.thumbnail.jpg" alt="RED" /></a></p>
<p>this is a 3D image made in &#8220;Bryce&#8221; by &#8220;Martin H. Andersen&#8221; and its called &#8220;RED&#8221;</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/leonpryce.wordpress.com/42/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/leonpryce.wordpress.com/42/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/leonpryce.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/leonpryce.wordpress.com/42/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/leonpryce.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/leonpryce.wordpress.com/42/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/leonpryce.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/leonpryce.wordpress.com/42/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/leonpryce.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/leonpryce.wordpress.com/42/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/leonpryce.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/leonpryce.wordpress.com/42/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/leonpryce.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/leonpryce.wordpress.com/42/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/leonpryce.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/leonpryce.wordpress.com/42/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=leonpryce.wordpress.com&amp;blog=1741695&amp;post=42&amp;subd=leonpryce&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">RED</media:title>
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		<item>
		<title>3D Applications</title>
		<link>http://leonpryce.wordpress.com/2007/12/11/3d-applications/</link>
		<comments>http://leonpryce.wordpress.com/2007/12/11/3d-applications/#comments</comments>
		<pubDate>Tue, 11 Dec 2007 11:10:25 +0000</pubDate>
		<dc:creator>tyrone</dc:creator>
				<category><![CDATA[3D Applications]]></category>

		<guid isPermaLink="false">http://leonpryce.wordpress.com/2007/12/11/3d-applications/</guid>
		<description><![CDATA[this is a 3D image made by &#8220;Jason Bohanon&#8221;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=leonpryce.wordpress.com&amp;blog=1741695&amp;post=37&amp;subd=leonpryce&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://leonpryce.files.wordpress.com/2007/12/african%20leopard_jpg-10.jpg" title="african%20leopard_jpg-10.jpg"></a><a href="http://leonpryce.files.wordpress.com/2007/12/african%20leopard_jpg-10.jpg" title="african%20leopard_jpg-10.jpg"></a><a href="http://leonpryce.files.wordpress.com/2007/12/altosaxposter_1.jpg" title="AltoSax"><img src="http://leonpryce.files.wordpress.com/2007/12/altosaxposter_1.thumbnail.jpg" alt="AltoSax" /></a></p>
<p>this is a 3D image made by &#8220;Jason Bohanon&#8221;</p>
<p><a href="http://leonpryce.files.wordpress.com/2007/12/african%20leopard_jpg-10.jpg" title="african%20leopard_jpg-10.jpg"></a></p>
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			<media:title type="html">tyrone</media:title>
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		<title>Production Pipeline Main Research</title>
		<link>http://leonpryce.wordpress.com/2007/11/27/production-pipeline-main-research/</link>
		<comments>http://leonpryce.wordpress.com/2007/11/27/production-pipeline-main-research/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 10:19:41 +0000</pubDate>
		<dc:creator>tyrone</dc:creator>
				<category><![CDATA[Production Pipeline Research]]></category>

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		<description><![CDATA[Production Pipelines    The process for producing animation generally has the following stages:  Link Idea, brief, treatment, script, production planning. Concept Design Storyboarding Production Design and Visual Development Recording the Dialogue Building the Models, Rigging Layouts and Animatics Animation Final Backgrounds and Colouring Lighting and Compositing Post Production Idea and Planning 1.      Generally the first step in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=leonpryce.wordpress.com&amp;blog=1741695&amp;post=35&amp;subd=leonpryce&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><u><span style="color:black;font-family:Verdana;">Production Pipelines</span></u><span style="color:black;font-family:Verdana;"> </span><span style="font-size:9pt;color:black;font-family:Verdana;"> </span><span style="font-size:9pt;color:black;font-family:Verdana;"> </span><span style="font-size:9pt;color:black;font-family:Verdana;"> </span><span style="font-size:10pt;color:black;font-family:Verdana;">The process for producing animation generally has the following stages:</span><span style="font-size:10pt;color:black;font-family:Verdana;"> </span></p>
<p><span style="font-size:10pt;color:black;font-family:Verdana;"></span><span style="font-size:10pt;color:black;font-family:Verdana;"><a href="http://www.skillset.org/animation/careers/article_3768_2.asp"><font color="#bd5726">Link</font></a> </span></p>
<ol>
<li class="MsoNormal"><strong><span style="font-size:10pt;font-family:Verdana;">Idea, brief, treatment, script, production planning.</span></strong><span style="font-size:10pt;font-family:Verdana;"></span></li>
<li class="MsoNormal"><strong><span style="font-size:10pt;font-family:Verdana;">Concept Design</span></strong><span style="font-size:10pt;font-family:Verdana;"></span></li>
<li class="MsoNormal"><strong><span style="font-size:10pt;font-family:Verdana;">Storyboarding</span></strong><span style="font-size:10pt;font-family:Verdana;"></span></li>
<li class="MsoNormal"><strong><span style="font-size:10pt;font-family:Verdana;">Production Design and Visual Development</span></strong><span style="font-size:10pt;font-family:Verdana;"></span></li>
<li class="MsoNormal"><strong><span style="font-size:10pt;font-family:Verdana;">Recording the Dialogue</span></strong><span style="font-size:10pt;font-family:Verdana;"></span></li>
<li class="MsoNormal"><strong><span style="font-size:10pt;font-family:Verdana;">Building the Models, Rigging</span></strong><span style="font-size:10pt;font-family:Verdana;"></span></li>
<li class="MsoNormal"><strong><span style="font-size:10pt;font-family:Verdana;">Layouts and Animatics</span></strong><span style="font-size:10pt;font-family:Verdana;"></span></li>
<li class="MsoNormal"><strong><span style="font-size:10pt;font-family:Verdana;">Animation</span></strong><span style="font-size:10pt;font-family:Verdana;"></span></li>
<li class="MsoNormal"><strong><span style="font-size:10pt;font-family:Verdana;">Final Backgrounds and Colouring</span></strong><span style="font-size:10pt;font-family:Verdana;"></span></li>
<li class="MsoNormal"><strong><span style="font-size:10pt;font-family:Verdana;">Lighting and Compositing</span></strong><span style="font-size:10pt;font-family:Verdana;"></span></li>
<li class="MsoNormal"><strong><span style="font-size:10pt;font-family:Verdana;">Post Production</span></strong><span style="font-size:10pt;font-family:Verdana;"></span></li>
</ol>
<p><strong><u><span style="font-size:10pt;color:black;font-family:Verdana;">Idea and Planning</span></u></strong></p>
<p style="text-indent:-18pt;text-align:justify;margin:0 0 0 18pt;" class="MsoNormal"><span style="font-size:10pt;color:black;font-family:Verdana;"><span>1.<span style="font:7pt 'Times New Roman';">      </span></span></span><span style="font-size:10pt;color:black;font-family:Verdana;">Generally the first step in the production pipeline of an animation, is to first present the idea to the company which the writes wish the peoduction to be made by, for example, Diseny and/or Pixar, Dreamworks or Sqaure enix, this is the writen treatment, to sell the ieda, after which a script is written and an outline budget estabilshed when the idea and concertp have been pitched and a go-ahead gotten and the final budget estabilshed, the crew is the put together.</span></p>
<p><span style="font-size:10pt;color:black;font-family:Verdana;"></span><span style="font-size:10pt;color:black;font-family:Verdana;"></span> <strong><u><span style="font-size:10pt;color:black;font-family:Verdana;">Concept Design</span></u></strong></p>
<p><strong><u><span style="font-size:10pt;color:black;font-family:Verdana;"></span></u></strong><span style="font-size:10pt;color:black;font-family:Verdana;"><span>2.<span style="font:7pt 'Times New Roman';">      </span></span></span><span style="font-size:10pt;color:black;font-family:Verdana;">Next is the concept design will often start during the pre-production phase. This is the first stage of design, doing preliminary work to illustrate both the narrative and possible visual treatment of the project, a time to experiment with characterisation and style.</span></p>
<p><span style="font-size:10pt;color:black;font-family:Verdana;"></span><strong><u><span style="font-size:10pt;color:black;font-family:Verdana;">Storyboarding</span></u></strong></p>
<p><strong><u><span style="font-size:10pt;color:black;font-family:Verdana;"></span></u></strong><span style="font-size:10pt;color:black;font-family:Verdana;"><span>3.<span style="font:7pt 'Times New Roman';">      </span></span></span><span style="font-size:10pt;color:black;font-family:Verdana;">The next time is for the director to work closely with the atrist to viualise the script.</span><span style="font-size:10pt;color:black;font-family:Arial;"> “</span><em><span style="font-size:10pt;color:black;font-family:Verdana;">The Storyboard illustrates the narrative, composes the shots, demonstrates action, indicates camera moves and maintains continuity”,</span></em><span><font face="Times New Roman"> </font></span><strong><span style="font-size:5pt;font-family:Verdana;">(</span></strong><strong><em><span style="font-size:5pt;color:black;font-family:Verdana;">http://www.skillset.org/animation/careers/article_3768_2.asp#Storyboarding)</span></em></strong><em><span style="font-size:10pt;color:black;font-family:Verdana;"> </span></em><span style="font-size:10pt;color:black;font-family:Verdana;">the storyboard is ofter revised to suit the needs and comment of the director, the Producers and/or the client. “<em>The more defined the final storyboard, the smoother the rest of the production process should be. Storyboard panels may be shot and edited to a preliminary guide track which can be called a story reel or animatic”</em></span><span style="font-size:6pt;font-family:Verdana;"> </span><strong><span style="font-size:5pt;font-family:Verdana;">(</span></strong><strong><em><span style="font-size:5pt;color:black;font-family:Verdana;">http://www.skillset.org/animation/careers/article_3768_2.asp#Storyboarding</span></em></strong><em><span style="font-size:6pt;color:black;font-family:Verdana;">)</span></em><em><span style="font-size:10pt;color:black;font-family:Verdana;">. </span></em><span style="font-size:10pt;color:black;font-family:Verdana;"></span><em><span style="font-size:10pt;color:black;font-family:Verdana;"> </span></em></p>
<p><em><span style="font-size:10pt;color:black;font-family:Verdana;"></span></em><em><span style="font-size:10pt;color:black;font-family:Verdana;"> </span></em><strong><u><span style="font-size:10pt;color:black;font-family:Verdana;">Production Design and Visual Development</span></u></strong></p>
<p><strong><u><span style="font-size:10pt;color:black;font-family:Verdana;"></span></u></strong><span style="font-size:10pt;color:black;font-family:Verdana;"><span>4.<span style="font:7pt 'Times New Roman';">      </span></span></span><span style="font-size:10pt;color:black;font-family:Verdana;">The Producers Designers and/or the Art Director will then work to create/develop a sytle of production and produce a final design to the character and the enviorments. </span><em><span style="font-size:10pt;color:black;font-family:Verdana;">“For 2D, model sheets and turnarounds of characters together with key backgrounds will be produced; for Stop Frame, characters and sets will be designed; for CG, designs for characters, environments and special effects will be produced”</span></em><span style="font-size:6pt;font-family:Verdana;"> </span><strong><span style="font-size:5pt;font-family:Verdana;">(</span></strong><strong><em><span style="font-size:5pt;color:black;font-family:Verdana;">http://www.skillset.org/animation/careers/article_3768_2.asp#Storyboarding)</span></em></strong><em><span style="font-size:6pt;color:black;font-family:Verdana;">.</span></em><em><span style="font-size:10pt;color:black;font-family:Verdana;"></span></em></p>
<p style="text-align:justify;margin:0 0 0 18pt;" class="MsoNormal"><span style="font-size:10pt;color:black;font-family:Verdana;">At this satge most of the design will be drawn whether-or-not there are any final design techinuques, but that all depends on the woprking style of the Producer Designer/Art Director depending on the size of the production and aritist team.</span></p>
<p><span style="font-size:10pt;color:black;font-family:Verdana;"></span> <strong><u><span style="font-size:10pt;color:black;font-family:Verdana;">Recording the Dialogue</span></u></strong></p>
<p><strong><u><span style="font-size:10pt;color:black;font-family:Verdana;"></span></u></strong><span style="font-size:10pt;color:black;font-family:Verdana;"><span>5.<span style="font:7pt 'Times New Roman';">      </span></span></span><span style="font-size:10pt;font-family:Verdana;">The Producer and Director will cast the voices and the Director will supervise the recording which is usually attended by the Editor as well, with the recording of the dialogue often all the actors are required to attended and the dialogue is often recorded in one or two sessions</span><span style="font-size:10pt;color:black;font-family:Verdana;"></span><span style="font-size:10pt;font-family:Verdana;"><span> </span>“<em>However, producers work in various ways and there can be many good reasons for recording all the actors individually and assembling the dialogue track afterwards”’ </em></span><strong><span style="font-size:5pt;font-family:Verdana;">(</span></strong><strong><em><span style="font-size:5pt;color:black;font-family:Verdana;">http://www.skillset.org/animation/careers/article_3768_2.asp#Storyboarding)</span></em></strong></p>
<p style="text-align:justify;margin:0 0 0 18pt;" class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;">The dialogue track is then edited before animation starts and, if it involves character lip synchs, those voices will be pre-recorded to ‘final production standard’, for the performers it helps to see the design for there characters and the storyboard, before the recording is finalised the editor will assemble the dialogue and produce a soundtrack to the length of approval of the Producer.</span></p>
<p><span style="font-size:10pt;font-family:Verdana;"></span> <strong><u><span style="font-size:10pt;color:black;font-family:Verdana;">Building the Models, Rigging</span></u></strong></p>
<p><strong><u><span style="font-size:10pt;color:black;font-family:Verdana;"></span></u></strong><u><span style="font-size:10pt;color:black;font-family:Verdana;"></span></u><span style="font-size:10pt;color:black;font-family:Verdana;"><span>6.<span style="font:7pt 'Times New Roman';">      </span></span></span><span style="font-size:10pt;color:black;font-family:Verdana;">From the approved designs, the modellers will make Computer Gengerated models of the charcters and enviroment but before it can be animated the “Riggers” have to create a moving skeleton or structure, working parts, joints that could the allow the animators to move the model.</span><span style="font-size:10pt;color:black;font-family:Verdana;">In stop-frame, the “model making department” will use the aprroved design to makes models, puppets and set, they will work with the director and the storyboard to decied how much movement each charactors needs.</span><span style="font-size:10pt;color:black;font-family:Verdana;"> </span><span style="font-size:10pt;color:black;font-family:Verdana;"> </span><span style="font-size:10pt;color:black;font-family:Verdana;"><span> </span></span></p>
<p><span style="font-size:10pt;color:black;font-family:Verdana;"><span></span></span><strong><u><span style="font-size:10pt;color:black;font-family:Verdana;">Layouts and Animatics</span></u></strong></p>
<p><strong><u><span style="font-size:10pt;color:black;font-family:Verdana;"></span></u></strong><u><span style="font-size:10pt;color:black;font-family:Verdana;"></span></u><span style="font-size:10pt;color:black;font-family:Verdana;"><span>7.<span style="font:7pt 'Times New Roman';">      </span></span></span><em><span style="font-size:10pt;font-family:Verdana;">“The first pass at timing is done with the story reel or animatic; in Stop Frame this is likely to become the working reel and there will be no layouts” </span></em><strong><span style="font-size:5pt;font-family:Verdana;">(</span></strong><strong><em><span style="font-size:5pt;color:black;font-family:Verdana;">http://www.skillset.org/animation/careers/article_3768_2.asp#Storyboarding). <span>                  </span></span></em></strong></p>
<p><strong><em><span style="font-size:5pt;color:black;font-family:Verdana;"><span></span></span></em></strong><span style="font-size:10pt;color:black;font-family:Verdana;">The layout in 2D or CG is a difficult process but the perpose of these techinques is to stage every scene and camera setup </span><span style="font-size:10pt;font-family:Verdana;">Layouts are made based on the storyboard and approved designs to provide scene planning, camera movements, visual information about character action and backgrounds. </span></p>
<p style="text-align:justify;margin:0 0 0 18pt;" class="MsoNormal"><em><span style="font-size:10pt;font-family:Verdana;">“Layout is a very key process, which can involve and affect the later work of many departments. The completed layouts will be shot and either assembled into a layout reel or dropped into a storyboard reel. On larger CG, projects there will often be two phases of layout, Rough and Final”</span></em><span style="font-size:10pt;font-family:Verdana;">. </span><strong><em><span style="font-size:5pt;color:black;font-family:Verdana;">(Http://www.skillset.org/animation/careers/article_3768_2.asp#Storyboarding). </span></em></strong><span style="font-size:10pt;color:black;font-family:Verdana;"><span> </span></span></p>
<p><span style="font-size:10pt;color:black;font-family:Verdana;"><span></span></span> <strong><u><span style="font-size:10pt;color:black;font-family:Verdana;">Animation</span></u></strong></p>
<p><strong><u><span style="font-size:10pt;color:black;font-family:Verdana;"></span></u></strong><span style="font-size:10pt;color:black;font-family:Verdana;"><span>8.<span style="font:7pt 'Times New Roman';">      </span></span></span><span style="font-size:10pt;color:black;font-family:Verdana;">The animation is started when the animators have the approved layouts, designs, timings, models and voices tracks, the director or animation director then assigns different scenes to different animators which, when reocrded in sequence, create the illusion of movement.<u></u></span></p>
<p style="text-align:justify;margin:0 0 0 18pt;" class="MsoNormal"><em><span style="font-size:10pt;font-family:Verdana;">“Depending on the project and technique, there can be a single Animator working alone or a large team in which there may be a range of talents and skills from lead animator down to junior assistant”</span></em><font face="Times New Roman">. </font><em><span style="font-size:10pt;font-family:Verdana;">”The Director approves the animation or, on a larger project, this may be done by the Animation Director or Supervisor. As scenes are approved, they are cut into the working reel/layout reel so they can be viewed in context before moving on to the next stage. In most cases, Effects Animation will be done after the main animation is complete”.</span></em><strong><em><span style="font-size:5pt;color:black;font-family:Verdana;"> <span>(Http://www.skillset.org/animation/careers/article_3768_2.asp#Storyboarding). </span></span></em></strong><span style="font-size:10pt;color:black;font-family:Verdana;"><span> </span></span></p>
<p><span style="font-size:10pt;color:black;font-family:Verdana;"><span></span></span><em><span style="font-size:10pt;font-family:Verdana;"></span></em> <strong><u><span style="font-size:10pt;color:black;font-family:Verdana;">Final Backgrounds and Colouring</span></u></strong></p>
<p style="text-indent:-18pt;text-align:justify;margin:0 0 0 18pt;" class="MsoNormal"><span style="font-size:10pt;color:black;font-family:Verdana;"><span>9.<span style="font:7pt 'Times New Roman';">      </span></span></span><span style="font-size:10pt;color:black;font-family:Verdana;">In 2D the final colouring and background can be added from the aprroved layout onwards, they should reflect the design and will be supervised by the art director, in cg the basic enviorments to made by modellers before the animation and the dressing and colouring is added at a later date.</span></p>
<p><span style="font-size:10pt;color:black;font-family:Verdana;"></span> <strong><u><span style="font-size:10pt;color:black;font-family:Verdana;">Lighting and Compositing</span></u></strong></p>
<p style="text-indent:-18pt;text-align:justify;margin:0 0 0 18pt;" class="MsoNormal"><span style="font-size:10pt;color:black;font-family:Verdana;"><span>10.<span style="font:7pt 'Times New Roman';">  </span></span></span><span style="font-size:10pt;font-family:Verdana;">The lighting is a very important stage in the creation process of CG, showing the final colour and atmosphere of each shot. “Compositing” can apply to all techniques of animation and is the point where the visuals are added including animation, backgrounds and effects, which are combined into the final image.</span></p>
<p><span style="font-size:10pt;font-family:Verdana;"></span><span style="font-size:10pt;color:black;font-family:Verdana;"></span> <strong><u><span style="font-size:10pt;color:black;font-family:Verdana;">Post Production</span></u></strong></p>
<p><strong><u><span style="font-size:10pt;color:black;font-family:Verdana;"></span></u></strong><span style="font-size:10pt;color:black;font-family:Verdana;"><span>11.<span style="font:7pt 'Times New Roman';">  </span></span></span><span style="font-size:10pt;font-family:Verdana;">During the postproduction, music will be recorded, sound effects added and the soundtrack finished, the digital picture is then combined with the completed soundtrack as the master copy or “Edit Master” and “<em>can then be output either at broadcast standard or onto film, depending on the delivery requirements”</em></span><strong><em><span style="font-size:5pt;color:black;font-family:Verdana;"> <span>(Http://www.skillset.org/animation/careers/article_3768_2.asp#Storyboarding). </span></span></em></strong><span style="font-size:10pt;color:black;font-family:Verdana;"><span> </span><em><u></u></em></span><span style="font-size:10pt;color:black;font-family:Verdana;"> </span></p>
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		<title>Dreamworks &amp; Pixar&#8217;s Production Pipeline</title>
		<link>http://leonpryce.wordpress.com/2007/11/20/dreamworks-pixars-production-pipeline/</link>
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		<pubDate>Tue, 20 Nov 2007 12:03:37 +0000</pubDate>
		<dc:creator>tyrone</dc:creator>
				<category><![CDATA[Production Pipeline Research]]></category>

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		<description><![CDATA[Comparison of Dreamworks &#38; Pixar&#8217;s Production Pipeline  I have looked throw both production pipelines for both Dreamworks and Pixar, and have found that the Pixar pipeline starts with the pitch of the idea to the company and dreamworks Has the same first step, after which dreamworks go’s on to the storyboarding stage and Pixar go’s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=leonpryce.wordpress.com&amp;blog=1741695&amp;post=34&amp;subd=leonpryce&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="font-size:10pt;color:black;font-family:Verdana;"></span><span style="font-size:10pt;color:black;font-family:Verdana;"><span style="font-size:11pt;font-family:Verdana;"><strong><u><span style="font-size:11pt;color:black;font-family:Verdana;">Comparison of Dreamworks &amp; Pixar&#8217;s Production Pipeline </span></u></strong></span></span></p>
<p><span style="font-size:10pt;color:black;font-family:Verdana;"><span style="font-size:11pt;font-family:Verdana;"><strong><u><span style="font-size:11pt;color:black;font-family:Verdana;"></span></u></strong><strong><u><span style="font-size:11pt;font-family:Verdana;"></span></u></strong></span></span><span style="font-size:10pt;color:black;font-family:Verdana;">I have looked throw both production pipelines for both Dreamworks and Pixar, and have found that the Pixar pipeline starts with the pitch of the idea to the company and dreamworks Has the same first step, after which dreamworks go’s on to the storyboarding stage and Pixar go’s on to the text treatment, after which the storyboard are done.</span><span style="font-size:10pt;color:black;font-family:Verdana;">The next stage in Pixar is to do the vioce recording and casting of actor for the characters, whereas dreamworks go’s on to making the visuals and then the casting and then voice recording, but the next stage for Pixar is the editing of the visuals (and making of the reels) afterwhich the ture visuall for the characters are made, whereas dreamworks go’s on to making the models and then the layout. </span><span style="font-size:10pt;color:black;font-family:Verdana;">Next for Pixar is the modeling and the next step for dreamworks is the animation of the models but the next stage for Pixar is the creation of the enivorment, the shots are then laid out along with the animation shot, dreamworks continues with, the effects and after the texture of the effects and then the fishing touches, but with Pixar the enivorment and characters are next, then the lighting and texturs are edited, after that, the scene are rendered, and the finishing touches added.</span><span style="font-size:10pt;color:black;font-family:Verdana;">So i have found that the production pipelines of both pixar and dreamworks are different in some ways but they are altogether similar in many ways. <span> </span></span></p>
<p><span style="font-size:10pt;color:black;font-family:Verdana;"><a href="http://www.dreamworksanimation.com/dwa/opencms/inside/how_we_make_movies/intro/story.html"><font color="#bd5726">Link to Dreamworks Production Pipeline</font></a></span><span style="font-size:10pt;color:black;font-family:Verdana;"> </span></p>
<p><span style="font-size:10pt;color:black;font-family:Verdana;"><a href="http://www.pixar.com/howwedoit/index.html"><font color="#bd5726">Link to Pixar Production Pipeline</font></a> </span></p>
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		<title>John Lasseter _ Biography</title>
		<link>http://leonpryce.wordpress.com/2007/11/20/john-lasseter-_-biography/</link>
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		<pubDate>Tue, 20 Nov 2007 11:18:25 +0000</pubDate>
		<dc:creator>tyrone</dc:creator>
				<category><![CDATA[key figures]]></category>

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		<description><![CDATA[John Alan Lasseter John Lasseter was born on January 12th 1957 he is an Academy Award-winning American animator and the “chief creative officer at Pixar and Walt Disney Animation Studios. He is also currently the Principal Creative Advisor for Walt Disney Imagineering” (http://en.wikipedia.org/wiki/John_Lasseter) and widely considered an innovative genius, he has been called the &#8220;current [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=leonpryce.wordpress.com&amp;blog=1741695&amp;post=33&amp;subd=leonpryce&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="font-size:11pt;font-family:Verdana;"><span><strong><span><u>John Alan Lasseter</u></span></strong></span></span></p>
<p><span style="font-size:11pt;font-family:Verdana;"><span><span style="font-size:11pt;color:black;font-family:Verdana;">John Lasseter was born on January 12<sup>th</sup> 1957 he is an Academy Award-winning American animator and the “chief creative officer at Pixar and Walt Disney Animation Studios</span><span style="color:black;font-family:Verdana;"><font size="3">. </font></span><span style="font-size:11pt;color:black;font-family:Verdana;">He is also currently the Principal Creative Advisor for Walt Disney Imagineering”</span><span style="font-size:6pt;color:black;font-family:Verdana;"> (</span><span style="font-size:6pt;color:black;font-family:Verdana;">http://en.wikipedia.org/wiki/John_Lasseter)</span><span style="font-size:11pt;color:black;font-family:Verdana;"> and widely considered an innovative genius, he has been called the &#8220;current Walt Disney.&#8221;</span></span></span></p>
<p><span style="font-size:11pt;font-family:Verdana;"><span><span style="font-size:11pt;color:black;font-family:Verdana;"></span><span><strong><u>Early Days</u></strong></span></span></span></p>
<p><span style="font-size:11pt;font-family:Verdana;"><span><span></span><span style="font-size:11pt;color:black;font-family:Verdana;">John Lasseter father was a parts manager at a Chevrolet dealership, and his mother an art teacher at</span><span style="color:black;"><font size="3" face="Times New Roman"> “</font></span><span style="font-size:11pt;color:black;font-family:Verdana;">Bell Gardens Senior High School”, John Lasseter was a graduate of the “California Institute of the Arts” where is met his future colleague Mr. Brad Bird, the creation of “Pixar” was brought on by a lamp he saw in a shop, his idea was to bring that lamp to life.</span></span></span></p>
<p><span style="font-size:11pt;font-family:Verdana;"><span><span style="font-size:11pt;color:black;font-family:Verdana;"></span><span style="font-size:10pt;color:black;font-family:Verdana;"><strong><u>Working at Disney</u></strong></span></span></span></p>
<p><span style="font-size:11pt;font-family:Verdana;"><span><span style="font-size:10pt;color:black;font-family:Verdana;"></span><span style="font-size:11pt;color:black;font-family:Verdana;">After he graduated, he obtained a job as an animator at Walt Disney’s feature animations. Whilst work on “Mickey’s Christmas Carol is was asked to see the first </span><span style="font-size:11pt;font-family:Verdana;">lightcycles sequences for the film “TRON” use the days state-of-the-art CGI, he saw the potential of the new technology and saw the he could use the “tech” to enhance animation into the 3 dimensional era which he had not considered before that time, this “tech” inspired him to create a feature length film and he choose the story “The Brave Little Toaster”, unknowingly he had “stepped on the toes” of he superiors how had already been aware of the 3D potential to create a great feature length film, because he went around he superiors one of them decided that when John Lasseter pitched the idea of the “Brave Little Toaster” he would turn it down, which happened, and to make things worse after the meeting had ended, he had a phone call and was told that he’s job had been terminated and that the film would be little made as a 2D feature length film.</span></span></span></p>
<p><span style="font-size:11pt;font-family:Verdana;"><span><span style="font-size:11pt;font-family:Verdana;">After being fired, John Lasseter went to a computer graphics conference at the “<span>Queen Mary</span> in Long Beach”, where he met and talked to “Catmull”, Lasseter had made a deal to work as an &#8220;interface designer&#8221; with “Catmull” with his colleagues on their first CGI short film: “<span>The Adventures of André and Wally B”,</span> the film was more revolutionary than John Lasseter had first visualized before he joined “Lucasfilm”, since his idea had been to create only the backgrounds of computers. But in the final short film everything was computer animated, including the characters. After this CGI film, things would continue to grow until there first feature length film, ‘<span>Toy Story’.</span></span></span></span></p>
<p><span style="font-size:11pt;font-family:Verdana;"><span><span style="font-size:11pt;font-family:Verdana;"><span></span></span><span style="font-size:10pt;font-family:Verdana;"><strong><u>Pixar</u></strong></span><span style="font-size:10pt;font-family:Verdana;"><span style="text-decoration:none;"><strong><u> </u></strong></span></span></span></span></p>
<p><span style="font-size:11pt;font-family:Verdana;"><span><span style="font-size:10pt;font-family:Verdana;"><span style="text-decoration:none;"></span></span></span></span><span style="font-size:11pt;font-family:Verdana;"><span><span style="font-size:11pt;font-family:Verdana;">John Alan Lasseter is a founding member of Pixar, where he over sees all of Pixar’s films and other associated project, he also personally directed Toy Story</span><span style="font-size:11pt;font-family:Verdana;">, <span>A Bug&#8217;s Life</span>, <span>Toy Story 2</span>, and <span>Cars.</span></span><span style="font-size:11pt;font-family:Verdana;"> </span><span style="font-size:11pt;font-family:Verdana;">He won two academy awards one for his short animation film ‘Tin Toy’ and the other the ‘Special Achievement’ for ‘Toy Story’, John Lasseter was nominated on 4 other occasions in the animated feature category for ‘Car’ and ‘Monsters INC’, <em>“</em></span><em><span style="font-size:11pt;font-family:Verdana;">In April 2006, Disney purchased Pixar and Lasseter was named Chief Creative Officer of both Pixar and Disney animation studios. He was also named Principal Creative Advisor at Walt Disney Imagineering, where he will help design attractions for Disney&#8217;s theme parks”<span>.</span></span></em><span style="font-size:6pt;color:black;font-family:Verdana;"> </span><span style="font-size:6pt;color:black;font-family:Verdana;">(</span><span style="font-size:6pt;color:black;font-family:Verdana;">http://en.wikipedia.org/wiki/John_Lasseter)</span></span></span></p>
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		<title>Cartesian Co-ordinate System</title>
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		<pubDate>Tue, 20 Nov 2007 10:34:10 +0000</pubDate>
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				<category><![CDATA[Cartesian Co-ordinate System]]></category>

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		<description><![CDATA[Cartesian Co-ordinate System      What system do 3D software packages use to create the illusion of working in three-dimensional space? The system used to create illusion in three dimemsional space is the Cartesian coordinate system which is the same system use to teach algebra, the cartesian coordinate system is used to determine each point uniquely in a plane [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=leonpryce.wordpress.com&amp;blog=1741695&amp;post=32&amp;subd=leonpryce&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong><u><span style="font-size:10pt;font-family:Verdana;">Cartesian Co-ordinate System</span></u></strong><span style="font-size:10pt;font-family:Verdana;"></span><span style="font-size:11pt;font-family:Verdana;"> </span><span style="font-size:11pt;font-family:Verdana;"> </span><span style="font-size:11pt;font-family:Verdana;"> </span><span style="font-size:11pt;font-family:Verdana;"> </span><span style="font-size:11pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;">What system do 3D software packages use to create the illusion of working in three-dimensional space?</span></p>
<p><span><em>The system used to create illusion in three dimemsional space is the <strong>Cartesian coordinate system</strong> which is the same system use to teach algebra, the cartesian coordinate system is used </em>to determine each <a href="http://en.wikipedia.org/wiki/Point_%28geometry%29" title="Point (geometry)">point</a> uniquely in a <a href="http://en.wikipedia.org/wiki/Plane_%28mathematics%29" title="Plane (mathematics)">plane</a> through two <a href="http://en.wikipedia.org/wiki/Number" title="Number">numbers</a>, usually called the <em>x-coordinate</em> or <a href="http://en.wiktionary.org/wiki/abscissa" title="abscissa" class="extiw">abscissa</a> and the <em>y-coordinate</em> or <a href="http://en.wiktionary.org/wiki/ordinate" title="ordinate" class="extiw">ordinate</a> of the point.<strong>.</strong></span></p>
<p><span style="font-size:10pt;font-family:Verdana;">Who developed the system used to create the illusion of working in three dimensional space?</span></p>
<p><strong><em><span style="font-size:10pt;font-family:Verdana;"><span> </span>A French Mathematician “Rene Descartes”.</span></em></strong></p>
<p><span style="font-size:10pt;font-family:Verdana;">What are the two axes that commonly define the 2-dimensional Cartesian system?</span></p>
<p><strong><em><span style="font-size:10pt;font-family:Verdana;">The horizontal axis X. </span></em></strong><strong><em><span style="font-size:10pt;font-family:Verdana;">The Vertical axis Y.</span></em></strong></p>
<p><span style="font-size:10pt;font-family:Verdana;">The Point where the XY axes meet is known as the? </span></p>
<p><strong><em><span style="font-size:10pt;font-family:Verdana;">Origin. Point 0.</span></em></strong></p>
<p><span style="font-size:10pt;font-family:Verdana;">What is the importance of the Z axis?</span></p>
<p><strong><em><span style="font-size:10pt;font-family:Verdana;">The Z axis is called the depth axis and it allows us to locate any point in 3D space.</span></em></strong></p>
<p><strong><em><span style="font-size:10pt;font-family:Verdana;"></span></em></strong><span style="font-size:10pt;font-family:Verdana;">Write the following point using the Format (XYZ)</span></p>
<p><span style="font-size:10pt;font-family:Symbol;"><span>·<span style="font:7pt 'Times New Roman';">         </span></span></span><span style="font-size:10pt;font-family:Verdana;">59 units along the negative X-axis</span><span style="font-size:10pt;font-family:Symbol;"><span>·<span style="font:7pt 'Times New Roman';">         </span></span></span><span style="font-size:10pt;font-family:Verdana;">100 units along the positive Y-axis</span><span style="font-size:10pt;font-family:Symbol;"><span>·<span style="font:7pt 'Times New Roman';">         </span></span></span><span style="font-size:10pt;font-family:Verdana;">50 units along the negative Z-axis</span><span style="font-size:10pt;font-family:Verdana;"> </span></p>
<p><span style="font-size:10pt;font-family:Verdana;"></span><strong><em><span style="font-size:10pt;font-family:Verdana;">-59,100,-50</span></em></strong></p>
<p><span style="font-size:10pt;font-family:Verdana;">What is the purpose of the viewports?</span></p>
<p><strong><em><span style="font-size:10pt;font-family:Verdana;">The viewports present a more 3-dimensional view because it displays all three axis at the same time (X, Y and Z)</span></em></strong></p>
<p><span style="font-size:10pt;font-family:Verdana;">What is an <strong><u>Orthographic</u></strong> View?</span></p>
<p><strong><em><span style="font-size:10pt;font-family:Verdana;">The orthographic (or schematic) is the Top, Front and left views<span>  </span></span></em></strong></p>
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		<title>John Lasseter&#8217;s era</title>
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		<pubDate>Tue, 20 Nov 2007 10:22:52 +0000</pubDate>
		<dc:creator>tyrone</dc:creator>
				<category><![CDATA[CGI History]]></category>

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		<description><![CDATA[The John Lasseter Era of Computer Graphics  As founder of Pixar he is classed as a follower as he is within the era of the Followers, Pixar is one of the companies that used the ideas and technology developed by the Pioneers of the industry Chuck Csuri and John Whitney.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=leonpryce.wordpress.com&amp;blog=1741695&amp;post=30&amp;subd=leonpryce&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;margin:0;" class="MsoNormal"><strong><u><span style="font-size:10pt;color:black;font-family:Verdana;">The John Lasseter Era of </span></u></strong><strong><u><span style="font-size:10pt;font-family:Verdana;">Computer Graphics</span></u></strong></p>
<p><strong><u><span style="font-size:10pt;font-family:Verdana;"></span></u></strong><strong><u><span style="font-size:10pt;color:black;font-family:Verdana;"></span></u></strong> <strong><u><span style="font-size:11pt;color:black;font-family:Verdana;"><span style="text-decoration:none;"></span></span></u></strong><span style="font-size:11pt;color:black;font-family:Verdana;">As founder of <strong><em>Pixar</em></strong> he is classed as a <strong><em>follower</em></strong> as he is within the <em>era</em> of the <strong><em>Followers</em></strong>, Pixar is one of the companies that used the ideas and technology developed by the Pioneers of the industry </span><span style="font-size:11pt;color:black;font-family:Verdana;">Chuck Csuri and John Whitney.</span></p>
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		<link>http://leonpryce.wordpress.com/2007/11/06/29/</link>
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		<pubDate>Tue, 06 Nov 2007 11:27:16 +0000</pubDate>
		<dc:creator>tyrone</dc:creator>
				<category><![CDATA[Cartesian Co-ordinate System]]></category>

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			<content:encoded><![CDATA[<p><a href="http://leonpryce.files.wordpress.com/2007/11/xyz_axes.gif" title="The axes"><img src="http://leonpryce.files.wordpress.com/2007/11/xyz_axes.thumbnail.gif" alt="The axes" /></a></p>
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			<media:title type="html">tyrone</media:title>
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			<media:title type="html">The axes</media:title>
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		<title></title>
		<link>http://leonpryce.wordpress.com/2007/11/06/27/</link>
		<comments>http://leonpryce.wordpress.com/2007/11/06/27/#comments</comments>
		<pubDate>Tue, 06 Nov 2007 11:25:43 +0000</pubDate>
		<dc:creator>tyrone</dc:creator>
				<category><![CDATA[Cartesian Co-ordinate System]]></category>

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			<media:title type="html">tyrone</media:title>
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			<media:title type="html">Viewports</media:title>
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